Developing The Northlight Engine: Lessons LearnedVille TimonenGame Developers Conference: Advanced Graphics Techniques Tutorial Day 2016 |
Multi-Scale Global Illumination in Quantum BreakAri Silvennoinen and Ville TimonenSIGGRAPH: Advances in Real-Time Rendering 2015 |
Screen-Space Far-Field Ambient ObscuranceVille TimonenHigh Performance Graphics 2013 |
Line-Sweep Ambient ObscuranceVille TimonenEurographics Symposium on Rendering 2013 (Best Student Paper winner) (Featured on proceedings back cover) |
Low-Complexity Intervisibility in Height FieldsVille TimonenComputer Graphics Forum 2012 (Invited to Eurographics Conference 2013) |
Scalable Height Field Self-ShadowingVille Timonen and Jan WesterholmEurographics Conference 2010 (3rd Best Paper winner) |
Optimal Digital Valve Control using Embedded GPUJohan Ersfolk, Pontus Boström, Ville Timonen, Jan Westerholm, Jonatan Wiik, Otso Karhu, Matti Linjama, Marina WaldénDigital Fluid Power 2016 |
Calculation of Two-Point Angular Correlation Function: Implementations on Many-Core and Multicore ProcessorsMiguel Cárdenas Montes, Miguel Ángel Vega Rodríguez, Jan Westerholm, Rafael Ponce, Evren Yurtesen, Ignacio Sevilla, Eusebio Sánches Alvaro, Juan José Rodríguez Vázguez, Mats Aspnäs, Ville Timonen, Nicanor Colino, and Antonio Gómez-InglesiasIBERGRID 2013 |
Real-time Rendering of Translucent Volumetric SurfacesVille TimonenTUCS Technical Report 2008 |
Scalable SSAO Algorithms ACM SIGGRAPH Helsinki - SyysGraph 2013 |
CUDA for Graphics Åbo Akademi University 2012 |
GPGPUs in HPC CSC - IT Center for Science 2010 |
Screen-Space Far-Field Ambient Occlusion University of Turku 2013 |
Height Field Lighting Åbo Akademi University 2010 |
CUDA for Graphics Åbo Akademi University 2010 |
Height Field Ambient Occlusion using CUDA University of Turku 2009 |